![]() ![]() Toggles visibility display for the node that the player is looking at. Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Nodes that are not connected via the net graph from the selected node will be drawn in blue.īlue Hint is available for use Red Hint is currently being used by an NPC Orange Hint not being used by timed out Grey Hint has been disabledĭisplays the allowed hulls between each node for the currently selected hull type. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Toggles graph connection display for the node that the player is looking at. Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Red Connection disabled Set how high AI bumps up ground walkers when checking stepsĭisplays the allowed connections between each node for the currently selected hull type. ![]() If NPC is stepping through tasks (see ai_step ) will resume normal processing. Green Ground node Cyan Air node Magenta Climb node Grey Node not available for selected hull size Orange Node currently locked Second call displays the nodes and their IDs. ![]() First call displays the nodes for the given network as green objects. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rateĬycles through the various hull sizes. Highlights what blocks (or is able to block) NPC line of sight.ĭebug the attempted connection between two nodesīypasses all AI logic routines and puts all NPCs into their idle animations. Show random expression decisions for NPCs. 3 Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 2 Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. Commands starting with letter "A" CommandĬlears bits set on nav links indicating link is unusableġ Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. Dedicated Server Support for PC and Linux.Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working. Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility. A powerful quest, objective & inventory system. AI Soldiers, Tanks and Bandits/Mercenaries. Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop! Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage! A global profile system/leveling system. Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie! Over 20 unique weapons, including akimbo weapons! I haven't yet been able to get into a Story game or an Objective game as they seem quite popular. It's essentially a team deathmatch mode with two different sides, but it's funny. The Elimination game mode has to be my favourite currently, as you struggle to survive as the Humans, or have the hunger for tasty brains as the Zombies. Performance wise with everything cranked up to max my 980ti was bouncing between 130-200FPS+ depending on map and what was going on, so it does perform pretty well. I've tested it out for a little bit and it's actually pretty fun, well worth a try if you like faster paced FPS games and you like getting stuff totally free. BrainBread 2 is a rather amusing fast paced Source engine powered FPS that's 100% free. ![]()
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